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Changelog
Game version history and patch notes for Stamp Collector Simulator.
Version History
Current Version
The game is in early access / soft launch. Features are being added and balanced regularly.
v.4 — Meta-Progression Update
The largest update yet, adding persistent progression across runs and a death mechanic.
System Integrity (HP)
- New health system: every run starts at 100 SI
- All network attacks now deal SI damage (2-20 per hit)
- When SI reaches 0, the run ends immediately
- IntegrityBar UI shows current SI with color-coded states (green/yellow/red)
- Pulsing animation when SI drops below 30%
XP & Level System
- Persistent XP earned at the end of every run (win or death)
- 10 hand-tuned levels with perk slot unlocks (1 slot at L1, 5 slots at L10)
- XP from: stamps (1%), adversary kills (50 each), constructs (25/50/100), context files (30), survival bonuses, victory bonus (500)
- Prestige multiplier: +20% XP per prestige level
20 Perks
- Equippable passive abilities across 5 categories: Survival, Economy, Combat, Infrastructure, Discovery
- Examples: Hardened Shell (+20 max SI), Seed Capital (+5,000 starting money), Overclocked Hacks (+2 hack damage)
- Equipped at the hub before each run
- Unlocked through achievements
56 Achievements
- 10 categories with bronze/silver/gold/red tiers
- 18 achievements unlock perks
- Track lifetime stats: kills, threads, stamps, constructs, deaths
- Achievement toast notifications with tier-colored borders
29 Context Files (Narrative System)
- Discoverable lore artifacts telling the story of Dan and the stamp collector experiment
- Drop triggers: run start, stamp thresholds, construct tiers, adversary events, random discovery
- Context File Viewer with source filtering and progress tracking (X/29)
- 4 sources: Dan, Adversary, System, World
12 Story Milestones
- Narrative popups at key gameplay moments (first thread, first construct, first kill, etc.)
- Typewriter text animation with auto-pause on critical milestones
- Suppressible for repeat players
Death & Run-End Modal
- Animated XP breakdown showing each category with bar chart
- Level-up visualization
- Different styling for victory (green) vs death (red)
- Options: Reinitialize Run or Return to Hub
Root Access Subscription
- $5/month subscription unlocking multiplayer and prestige P1+
- Stripe-hosted checkout flow
- Customer portal for subscription management
Prestige Scaling
- 0-based prestige levels (P0 = first game)
- Win condition: ceil(25,000 x 1.1^prestigeLevel) stamps
- RAM penalty: -5% per prestige level
- XP multiplier: +20% per prestige level
Card Balance Changes
- Shard pools tripled: 3 → 9 copies per shard type
- memory_leak_exploit added to canonicalization_pass search pool
- Threat modeling fixes
UI Enhancements
- IntegrityBar component with color-coded states
- Achievement toast notifications
- Context file discovery toasts
- Narrative milestone modals with typewriter effect
- Run-end XP summary with animations
- Perk loadout management UI
- XP progress bar
- Sticky game header
- HDD category filtering
- Speaker icon toggle (replaced text toggle)
Previous Updates
Auto-Run Batching
- Same-definition auto-run threads with zero arguments now merge into a single batch thread
- Batch threads display a multiplier badge (e.g., x5)
- Rewards are multiplied by the batch count
- “Initiate All” button added for starting all copies at once
Single-Player Mode
- Private worlds with pause/unpause functionality
- Adjustable timescale for faster or slower gameplay
- Auto-pause after 120 seconds of inactivity
- Only world owner can join
PvP Hacking System
- Hack spells deliver network attacks to other players
- Network thread duration: baseDurationHours x 2 + 40 hours
- Adversary-targeted hack spells deal hackLevel² damage
- Kill rewards (stamps + money) for defeating adversaries
Adversary Damage System
- Hack levels on cards (1, 2, 3) deal level² damage to adversaries
- Level 1 = 1 HP, Level 2 = 4 HP, Level 3 = 9 HP
- Adversary HP rebalanced across all 10 adversaries
- Kill rewards added to all adversaries
Global Leaderboard
- User.maxStampsAchieved tracks all-time highest stamps
- Global leaderboard ranks players across all worlds
- Separate from per-world leaderboards
Chat System
- World chat for all players in a world
- Direct messages between players
- Membership-gated access
Sound System
- 10 sound effects + background music loop
- Sound toggle in top bar
- State-change event sounds
Security Hardening
- Login rate limiting (10 attempts/minute)
- Account lockout (5 failures → 15 minute lock)
- Password requirements (12+ chars, mixed case + digit)
- Server-side rate limiting
- Username whitelist validation
- World chat membership checks
Performance Optimizations
- Thread timer halved for faster UI updates
- SSE debounce for reduced network traffic
- Module-level card cache in frontend
- Leaderboard Redis cache (60s TTL)
- Static asset caching (1 year, immutable)
- GameLogEntry pruning (500 entry cap)
Planned Features
- More card types and strategies
- Additional perks and achievements
- Enhanced PvP features
- Community events / seasonal content
- Quality of life improvements based on player feedback
This changelog is maintained by the community. For official updates, check the game directly.