Adversaries
Adversary Overview
Understanding the 10 threat actors in Stamp Collector Simulator — mechanics, tiers, and strategy.
Adversary System
Adversaries are AI-controlled threats that attack players based on resource thresholds. They’re persistent — tied to the world, not individual games — and cycle between awake (attacking) and sleep states.
How Adversaries Work
Wake Conditions
Each adversary has a trigger threshold (stamps or money). When any player in the world exceeds that threshold, the adversary wakes up and starts its attack cycle.
Attack Cycle
While awake, adversaries:
- Check for targets at regular intervals
- Select a target based on their targeting rules
- Launch a network thread (attack) against the target
- Wait for their attack interval, then repeat
Killing Adversaries
Hit adversaries with hack spells to deal damage:
- Hack Level 1 = 1 HP (e.g., Foreign Script, Targeted Attack)
- Hack Level 2 = 4 HP (e.g., Trojan, System Breach)
- Hack Level 3 = 9 HP (e.g., Banking Intrusion, BIOS Exploit, Buffer Overflow)
When HP hits 0, the adversary:
- Drops kill rewards (stamps + money)
- Returns to sleep state with full HP
- Stays asleep for
sleepTimeHours
Whitelist (Immunity)
Favor From Above (Communications tree) adds your game to an adversary’s whitelist, granting immunity from targeting. However, the whitelist is cleared when the adversary is killed or goes to sleep — you must re-cast after each cycle.
Complete Adversary Roster
| Adversary | Tier | HP | Wake Trigger | Attack Interval | Kill Reward |
|---|---|---|---|---|---|
| Script Kiddie | 1 | 3 | 1K stamps / 10K money | 72h | 2 stamps + 500 money |
| Corporate Spy | 1 | 5 | 5K stamps | 144h | 5 stamps + 1,200 money |
| Hacktivist Collective | 2 | 8 | 8K stamps | 54h | 8 stamps + 2,000 money |
| Cyber Police | 2 | 12 | 10K stamps / 100K money | 72h | 15 stamps + 5,000 money |
| Ransomware Gang | 2 | 16 | 80K money | 36h | 20 stamps + 8,000 money |
| PLEX-9 (Rogue AI) | 2 | 18 | 20K stamps | 24h (accelerating) | 25 stamps + 10,000 money |
| Gideon | 3 | 28 | 75K stamps / 750K money | 36h | 40 stamps + 25,000 money |
| The Agency | 3 | 32 | 50K stamps / 500K money | 108h | 50 stamps + 30,000 money |
| Darknet Collective | 4 | 36 | 3K stamps / 30K money | 18h (x2 attacks) | 60 stamps + 40,000 money |
| The Overmind | 4 | 50 | 500K stamps / 5M money | 18h | 100 stamps + 100,000 money |
Kill Efficiency
How many hack spells to kill each adversary:
| Adversary | HP | L3 Spells Needed | L2 Spells Needed | L1 Spells Needed |
|---|---|---|---|---|
| Script Kiddie | 3 | 1 | 1 | 3 |
| Corporate Spy | 5 | 1 | 2 | 5 |
| Hacktivist Collective | 8 | 1 | 2 | 8 |
| Cyber Police | 12 | 2 | 3 | 12 |
| Ransomware Gang | 16 | 2 | 4 | 16 |
| PLEX-9 | 18 | 2 | 5 | 18 |
| Gideon | 28 | 4 | 7 | 28 |
| The Agency | 32 | 4 | 8 | 32 |
| Darknet Collective | 36 | 4 | 9 | 36 |
| The Overmind | 50 | 6 | 13 | 50 |
Threat Priority
Not all adversaries are equal threats. Consider both their damage output and attack frequency:
Most Dangerous (by DPS):
- Darknet Collective — 2 attacks every 18h using heavy spells (Buffer Overflow, BIOS Exploit)
- PLEX-9 — accelerating attacks (down to every 3h after 15+ attacks)
- Ransomware Gang — escalating attack tiers, Banking Intrusion at tier 3
Easiest to Manage:
- Corporate Spy — attacks every 144h (6 days), weak spell pool
- Script Kiddie — attacks every 72h, weak spells, only 3 HP
Strategy
- Kill or whitelist? — cheap adversaries (Script Kiddie, Corporate Spy) are worth killing for rewards. Expensive ones (Darknet Collective, The Agency) are worth whitelisting.
- Darknet Collective is the early-game threat — wakes at only 3K stamps but has 36 HP. Consider whitelisting early.
- PLEX-9 accelerates — the longer it’s awake, the faster it attacks. Kill it quickly or whitelist it.
- The Agency is sticky — once it picks a target, it stays on them until it sleeps. If you’re the target, act fast.