Adversaries

Adversary Overview

Understanding the 10 threat actors in Stamp Collector Simulator — mechanics, tiers, and strategy.

Adversary System

Adversaries are AI-controlled threats that attack players based on resource thresholds. They’re persistent — tied to the world, not individual games — and cycle between awake (attacking) and sleep states.

How Adversaries Work

Wake Conditions

Each adversary has a trigger threshold (stamps or money). When any player in the world exceeds that threshold, the adversary wakes up and starts its attack cycle.

Attack Cycle

While awake, adversaries:

  1. Check for targets at regular intervals
  2. Select a target based on their targeting rules
  3. Launch a network thread (attack) against the target
  4. Wait for their attack interval, then repeat

Killing Adversaries

Hit adversaries with hack spells to deal damage:

  • Hack Level 1 = 1 HP (e.g., Foreign Script, Targeted Attack)
  • Hack Level 2 = 4 HP (e.g., Trojan, System Breach)
  • Hack Level 3 = 9 HP (e.g., Banking Intrusion, BIOS Exploit, Buffer Overflow)

When HP hits 0, the adversary:

  • Drops kill rewards (stamps + money)
  • Returns to sleep state with full HP
  • Stays asleep for sleepTimeHours

Whitelist (Immunity)

Favor From Above (Communications tree) adds your game to an adversary’s whitelist, granting immunity from targeting. However, the whitelist is cleared when the adversary is killed or goes to sleep — you must re-cast after each cycle.

Complete Adversary Roster

AdversaryTierHPWake TriggerAttack IntervalKill Reward
Script Kiddie131K stamps / 10K money72h2 stamps + 500 money
Corporate Spy155K stamps144h5 stamps + 1,200 money
Hacktivist Collective288K stamps54h8 stamps + 2,000 money
Cyber Police21210K stamps / 100K money72h15 stamps + 5,000 money
Ransomware Gang21680K money36h20 stamps + 8,000 money
PLEX-9 (Rogue AI)21820K stamps24h (accelerating)25 stamps + 10,000 money
Gideon32875K stamps / 750K money36h40 stamps + 25,000 money
The Agency33250K stamps / 500K money108h50 stamps + 30,000 money
Darknet Collective4363K stamps / 30K money18h (x2 attacks)60 stamps + 40,000 money
The Overmind450500K stamps / 5M money18h100 stamps + 100,000 money

Kill Efficiency

How many hack spells to kill each adversary:

AdversaryHPL3 Spells NeededL2 Spells NeededL1 Spells Needed
Script Kiddie3113
Corporate Spy5125
Hacktivist Collective8128
Cyber Police122312
Ransomware Gang162416
PLEX-9182518
Gideon284728
The Agency324832
Darknet Collective364936
The Overmind5061350

Threat Priority

Not all adversaries are equal threats. Consider both their damage output and attack frequency:

Most Dangerous (by DPS):

  1. Darknet Collective — 2 attacks every 18h using heavy spells (Buffer Overflow, BIOS Exploit)
  2. PLEX-9 — accelerating attacks (down to every 3h after 15+ attacks)
  3. Ransomware Gang — escalating attack tiers, Banking Intrusion at tier 3

Easiest to Manage:

  1. Corporate Spy — attacks every 144h (6 days), weak spell pool
  2. Script Kiddie — attacks every 72h, weak spells, only 3 HP

Strategy

  • Kill or whitelist? — cheap adversaries (Script Kiddie, Corporate Spy) are worth killing for rewards. Expensive ones (Darknet Collective, The Agency) are worth whitelisting.
  • Darknet Collective is the early-game threat — wakes at only 3K stamps but has 36 HP. Consider whitelisting early.
  • PLEX-9 accelerates — the longer it’s awake, the faster it attacks. Kill it quickly or whitelist it.
  • The Agency is sticky — once it picks a target, it stays on them until it sleeps. If you’re the target, act fast.