Adversaries
Hacktivist Collective (The Collective)
A mid-tier adversary that always targets the richest player by stamps.
Hacktivist Collective (The Collective)
The Hacktivist Collective is a mid-tier adversary that specifically targets the richest player in the world. If you’re leading the leaderboard, you’re the target.
Stats
| Property | Value |
|---|---|
| Max HP | 8 |
| Wake Condition | Any player with 8,000+ stamps |
| Sleep Duration | 1,000h (~42 days) |
| Check Interval | 48h (2 days) |
| Attack Interval | 54h (~2.25 days) |
| Attacks Per Cycle | 1 |
| Target Selection | Richest player by stamps (non-whitelisted) |
| Kill Rewards | 8 stamps + 2,000 money |
Attack Pool
| Spell | Effect |
|---|---|
| Targeted Attack | Destroy 1 random software permanent |
| Storage Compromise | Set target stamps to 0 |
| Foreign Script | Steal 500 money |
| Malformed Packet | Inject net_malformed_packet (20 HDD + 10 RAM) |
A varied pool without any Level 2 or 3 attacks. Annoying but not devastating.
Kill Strategy
HP: 8 — still fairly easy.
| Method | Spells Needed |
|---|---|
| 1 Level 3 spell | 1 (9 damage, 1 overkill) |
| 2 Level 2 spells | 2 (8 damage, exact) |
| Level 1 spells | 8 |
One Level 3 spell is the cleanest kill.
Target Selection: Richest Player
The Hacktivist Collective always targets the player with the most stamps (excluding whitelisted players). This means:
- If you’re #1 on the leaderboard, you’re always the target
- If you drop below another player, the target shifts to them
- In single-player, you’re always the target (you’re the only player)
Should You Kill or Whitelist?
Kill in most cases:
- Only 8 HP — one Level 3 spell
- No devastating attacks (no Banking Intrusion, Buffer Overflow, etc.)
- Decent rewards (8 stamps + 2,000 money)
- Only worth whitelisting if you’re consistently the richest player and don’t want to deal with it
Tips
- Leaderboard awareness — if you’re #1, expect this adversary to focus on you
- 54h interval — slightly more aggressive than Script Kiddie/Corporate Spy
- No heavy hitters — the spell pool is all Level 1. Damage is spread thin
- 42-day sleep — reasonable downtime after a kill