Adversaries

Cyber Police

Mid-tier law enforcement adversary with access to Level 2 spells including Trojan and System Breach.

Cyber Police

The Cyber Police is the first adversary with access to Level 2 hack spells. Trojan and System Breach make them significantly more dangerous than the lower-tier threats.

Stats

PropertyValue
Max HP12
Wake ConditionAny player with 100,000+ money OR 10,000+ stamps
Sleep Duration1,800h (75 days)
Check Interval72h (3 days)
Attack Interval72h (3 days)
Attacks Per Cycle1
Target SelectionRichest player by money (non-whitelisted)
Kill Rewards15 stamps + 5,000 money

Attack Pool

SpellLevelEffect
Trojan2Inject net_trojan (10 HDD + 102 RAM drain)
System Breach2Cancel ALL running threads
Contracted Support2Additional disruption
Targeted Attack1Destroy 1 random software permanent

This is the first adversary with Level 2 attacks. System Breach is particularly devastating — it cancels every running thread, stopping all your income and production simultaneously.

Kill Strategy

HP: 12 — requires 2 Level 3 spells (18 damage, 6 overkill).

MethodSpells Needed
Level 3 spells2 (18 damage)
Level 2 spells3 (12 damage, exact)
Mixed L3 + L11 L3 + 3 L1 (12 damage, exact)

The System Breach Threat

System Breach is the key reason to take the Cyber Police seriously:

  • Cancels ALL running threads — every auto-run, every batch, everything stops
  • Cards return to hand — you have to manually restart everything
  • Income disruption — if you’re running 10 batch threads, you lose all passive income until you restart them

Should You Kill or Whitelist?

Kill if you can, consider whitelisting otherwise:

  • 12 HP is manageable with 2 Level 3 spells
  • System Breach is very disruptive but not permanently damaging
  • Kill rewards (15 stamps + 5,000 money) are solid
  • 75-day sleep is generous — stays down over 2 months
  • Whitelist if System Breach is consistently disrupting your auto-run income

Tips

  • Prepare for System Breach — if hit, you’ll need to re-initiate all threads. Consider keeping the game tab open to notice quickly
  • Trojan stacks — each Trojan attack adds another 102 RAM drain. Clear with Entropy Wipe
  • 72h interval — attacks every 3 days, giving you time to respond
  • Targets the richest — if you’re not the wealthiest player, you’re safe
  • 75-day sleep — the longest sleep of any mid-tier adversary. Very low maintenance after a kill