Guides

Progression Tips

Optimal build paths, resource management, meta-progression, and strategies for climbing the leaderboard.

Meta-Progression Overview

Progression in Stamp Collector Simulator happens on two levels:

  1. Within a run — collect stamps, build infrastructure, fight adversaries
  2. Across runs — earn XP, level up, unlock perks and achievements

Even if a run ends in death, you keep your XP, perks, and achievements. Each run makes you stronger for the next one. See the XP & Levels and Perks guides for details.

Early Game (0–1,000 Stamps)

Your priorities in order:

  1. Start Bid Stamps — auto-run for passive stamp income (7/cycle)
  2. Start Flip Stamps — auto-run for passive money income (140/cycle)
  3. Save for a rig upgrade — Dan’s Laptop is painfully limited
  4. Buy Data Center Rack — 63,250 HDD and 4,500 RAM is a massive upgrade
  5. Run more Bid Stamps copies — batch merging multiplies your income

Key Numbers

  • Data Center Rack cost: check buy order price, save aggressively
  • Bid Stamps break-even: immediate value since it auto-runs
  • Target: get 3-5x Bid Stamps batched ASAP

Early Perk Recommendations

  • Seed Capital (if unlocked) — start with 5,000 money for faster scaling
  • Preemptive Strike (if unlocked) — free L1 hack spell for early Script Kiddie kill

Mid Game (1,000–10,000 Stamps)

Now you have capacity to invest in a card tree.

Choosing Your First Tree

Data Tree — best for defense and utility

  • Pattern Mining factory gives steady card generation
  • Entropy Wipe protects against malware
  • Backtrace and Network Scan provide intelligence
  • Recommended if you want a solid all-around foundation

Communications Tree — best for economy and diplomacy

  • Signal Generation factory is fast (18h cycle vs 48h for Data)
  • Cloud Storage frees HDD capacity
  • Favor From Above grants adversary immunity
  • Recommended if you want to avoid combat

Security Tree — best for offense and PvP

  • Surveillance Sweep and Key Cracking factories
  • Powerful hack spells for PvP dominance
  • Also effective against adversaries (hack level damage)
  • Recommended if you want to play aggressively

Adversary Management & SI

At this stage, adversaries start waking up and dealing SI damage:

  • Script Kiddie wakes at 10,000 money or 1,000 stamps — weak, easy to kill (3 HP, ~1.3 SI/day)
  • Darknet Collective wakes at 30,000 money or 3,000 stamps — aggressive (2 attacks/cycle, 36 HP, ~19 SI/day)

Kill Script Kiddie for 2 stamps + 500 money + 50 XP. The Darknet Collective is the first major SI threat — whitelist with Favor From Above or prepare to kill. At ~19 SI/day, you have roughly 5 days before death.

Late Game (10,000–100,000 Stamps)

Scaling Strategy

  • Maximize batch merging — buy many copies of Bid Stamps for exponential stamp growth
  • Upgrade to Superprocessor Mainframe — 128,800 HDD, 8,000 RAM
  • Diversify income — don’t rely solely on Bid Stamps; add Stamp Reserve and tree rewards
  • Invest in defense — more adversaries wake as your stamps grow

Adversary Tier List

AdversaryWakes AtHPKill RewardsThreat
Script Kiddie1K stamps32 stamps + 500 moneyLow
Corporate Spy5K stamps55 stamps + 1,200 moneyLow
Hacktivist Collective8K stamps88 stamps + 2,000 moneyMedium
Ransomware Gang80K money1620 stamps + 8,000 moneyMedium
Cyber Police10K stamps1215 stamps + 5,000 moneyMedium
PLEX-920K stamps1825 stamps + 10,000 moneyHigh
Darknet Collective3K stamps3660 stamps + 40,000 moneyHigh
Gideon75K stamps2840 stamps + 25,000 moneyHigh
The Agency50K stamps3250 stamps + 30,000 moneyVery High
The Overmind500K stamps50100 stamps + 100,000 moneyExtreme

Endgame (100,000+ Stamps)

Farming Adversaries

High-level adversaries become a significant income and XP source:

  • The Agency: 50 stamps + 30,000 money + 50 XP per kill (32 HP = 4 Level 3 spells)
  • Gideon: 40 stamps + 25,000 money + 50 XP per kill (28 HP = ~4 Level 3 spells)
  • The Overmind: 100 stamps + 100,000 money + 50 XP per kill (50 HP = 6 Level 3 spells)

PvP Dominance

At this point, PvP becomes critical:

  • Use Network Scan to find competitors
  • System Breach to disrupt their production
  • Banking Intrusion to drain their economy
  • Buffer Overflow to destroy their infrastructure

Prestige System

Win conditions scale with prestige level: ceil(25,000 x 1.1^prestigeLevel) stamps.

PrestigeWin ConditionXP Multiplier
P025,000 stamps1.0x
P127,500 stamps1.2x
P230,250 stamps1.4x
P333,276 stamps1.6x
P5~40,263 stamps2.0x

Higher prestige gives a RAM penalty (-5% per level), but the XP multiplier makes leveling significantly faster.

Note: Prestige P1+ requires Root Access ($5/month subscription).

General Tips

  • Log in regularly — auto-run stops after 7 days of inactivity
  • Check for malware — incoming attacks drain capacity AND deal SI damage
  • Monitor your SI — the IntegrityBar shows your current health. Green (70%+), yellow (30-69%), red (<30%)
  • Watch the leaderboard — know who’s ahead and who might target you
  • Balance offense and defense — pure offense leaves you vulnerable; pure defense slows your growth
  • Multiple worlds — you can play in up to 2 worlds simultaneously for parallel progression
  • Equip perks before each run — choose your loadout at the hub based on your current goals
  • Achievements track progress — check the Achievements Panel to see what perk-unlocking achievements you’re close to