Guides
Progression Tips
Optimal build paths, resource management, meta-progression, and strategies for climbing the leaderboard.
Meta-Progression Overview
Progression in Stamp Collector Simulator happens on two levels:
- Within a run — collect stamps, build infrastructure, fight adversaries
- Across runs — earn XP, level up, unlock perks and achievements
Even if a run ends in death, you keep your XP, perks, and achievements. Each run makes you stronger for the next one. See the XP & Levels and Perks guides for details.
Early Game (0–1,000 Stamps)
Your priorities in order:
- Start Bid Stamps — auto-run for passive stamp income (7/cycle)
- Start Flip Stamps — auto-run for passive money income (140/cycle)
- Save for a rig upgrade — Dan’s Laptop is painfully limited
- Buy Data Center Rack — 63,250 HDD and 4,500 RAM is a massive upgrade
- Run more Bid Stamps copies — batch merging multiplies your income
Key Numbers
- Data Center Rack cost: check buy order price, save aggressively
- Bid Stamps break-even: immediate value since it auto-runs
- Target: get 3-5x Bid Stamps batched ASAP
Early Perk Recommendations
- Seed Capital (if unlocked) — start with 5,000 money for faster scaling
- Preemptive Strike (if unlocked) — free L1 hack spell for early Script Kiddie kill
Mid Game (1,000–10,000 Stamps)
Now you have capacity to invest in a card tree.
Choosing Your First Tree
Data Tree — best for defense and utility
- Pattern Mining factory gives steady card generation
- Entropy Wipe protects against malware
- Backtrace and Network Scan provide intelligence
- Recommended if you want a solid all-around foundation
Communications Tree — best for economy and diplomacy
- Signal Generation factory is fast (18h cycle vs 48h for Data)
- Cloud Storage frees HDD capacity
- Favor From Above grants adversary immunity
- Recommended if you want to avoid combat
Security Tree — best for offense and PvP
- Surveillance Sweep and Key Cracking factories
- Powerful hack spells for PvP dominance
- Also effective against adversaries (hack level damage)
- Recommended if you want to play aggressively
Adversary Management & SI
At this stage, adversaries start waking up and dealing SI damage:
- Script Kiddie wakes at 10,000 money or 1,000 stamps — weak, easy to kill (3 HP, ~1.3 SI/day)
- Darknet Collective wakes at 30,000 money or 3,000 stamps — aggressive (2 attacks/cycle, 36 HP, ~19 SI/day)
Kill Script Kiddie for 2 stamps + 500 money + 50 XP. The Darknet Collective is the first major SI threat — whitelist with Favor From Above or prepare to kill. At ~19 SI/day, you have roughly 5 days before death.
Late Game (10,000–100,000 Stamps)
Scaling Strategy
- Maximize batch merging — buy many copies of Bid Stamps for exponential stamp growth
- Upgrade to Superprocessor Mainframe — 128,800 HDD, 8,000 RAM
- Diversify income — don’t rely solely on Bid Stamps; add Stamp Reserve and tree rewards
- Invest in defense — more adversaries wake as your stamps grow
Adversary Tier List
| Adversary | Wakes At | HP | Kill Rewards | Threat |
|---|---|---|---|---|
| Script Kiddie | 1K stamps | 3 | 2 stamps + 500 money | Low |
| Corporate Spy | 5K stamps | 5 | 5 stamps + 1,200 money | Low |
| Hacktivist Collective | 8K stamps | 8 | 8 stamps + 2,000 money | Medium |
| Ransomware Gang | 80K money | 16 | 20 stamps + 8,000 money | Medium |
| Cyber Police | 10K stamps | 12 | 15 stamps + 5,000 money | Medium |
| PLEX-9 | 20K stamps | 18 | 25 stamps + 10,000 money | High |
| Darknet Collective | 3K stamps | 36 | 60 stamps + 40,000 money | High |
| Gideon | 75K stamps | 28 | 40 stamps + 25,000 money | High |
| The Agency | 50K stamps | 32 | 50 stamps + 30,000 money | Very High |
| The Overmind | 500K stamps | 50 | 100 stamps + 100,000 money | Extreme |
Endgame (100,000+ Stamps)
Farming Adversaries
High-level adversaries become a significant income and XP source:
- The Agency: 50 stamps + 30,000 money + 50 XP per kill (32 HP = 4 Level 3 spells)
- Gideon: 40 stamps + 25,000 money + 50 XP per kill (28 HP = ~4 Level 3 spells)
- The Overmind: 100 stamps + 100,000 money + 50 XP per kill (50 HP = 6 Level 3 spells)
PvP Dominance
At this point, PvP becomes critical:
- Use Network Scan to find competitors
- System Breach to disrupt their production
- Banking Intrusion to drain their economy
- Buffer Overflow to destroy their infrastructure
Prestige System
Win conditions scale with prestige level: ceil(25,000 x 1.1^prestigeLevel) stamps.
| Prestige | Win Condition | XP Multiplier |
|---|---|---|
| P0 | 25,000 stamps | 1.0x |
| P1 | 27,500 stamps | 1.2x |
| P2 | 30,250 stamps | 1.4x |
| P3 | 33,276 stamps | 1.6x |
| P5 | ~40,263 stamps | 2.0x |
Higher prestige gives a RAM penalty (-5% per level), but the XP multiplier makes leveling significantly faster.
Note: Prestige P1+ requires Root Access ($5/month subscription).
General Tips
- Log in regularly — auto-run stops after 7 days of inactivity
- Check for malware — incoming attacks drain capacity AND deal SI damage
- Monitor your SI — the IntegrityBar shows your current health. Green (70%+), yellow (30-69%), red (<30%)
- Watch the leaderboard — know who’s ahead and who might target you
- Balance offense and defense — pure offense leaves you vulnerable; pure defense slows your growth
- Multiple worlds — you can play in up to 2 worlds simultaneously for parallel progression
- Equip perks before each run — choose your loadout at the hub based on your current goals
- Achievements track progress — check the Achievements Panel to see what perk-unlocking achievements you’re close to