Adversaries
Corporate Spy (Meridian Consulting)
A slow, economy-focused adversary that targets stamp-rich players.
Corporate Spy (Meridian Consulting)
The Corporate Spy is a low-threat adversary that attacks infrequently and focuses on economic disruption. It’s slightly more dangerous than the Script Kiddie but still easy to manage.
Stats
| Property | Value |
|---|---|
| Max HP | 5 |
| Wake Condition | Any player with 5,000+ stamps |
| Sleep Duration | 1,200h (50 days) |
| Check Interval | 96h (4 days) |
| Attack Interval | 144h (6 days) |
| Attacks Per Cycle | 1 |
| Target Selection | Random player with 3,000+ stamps |
| Kill Rewards | 5 stamps + 1,200 money |
Attack Pool
| Spell | Weight | Effect |
|---|---|---|
| Foreign Script | x2 (most common) | Steal 500 money |
| Targeted Attack | x1 | Destroy 1 random software permanent |
| Storage Compromise | x1 | Set target stamps to 0 |
Weighted heavily toward Foreign Script — mostly just steals money.
Kill Strategy
HP: 5 — easy to kill.
| Method | Spells Needed |
|---|---|
| 1 Level 3 spell | 1 (9 damage, 4 overkill) |
| 2 Level 2 spells | 2 (8 damage, 3 overkill) |
| 1 Level 2 + 1 Level 1 | 2 (5 damage, exact) |
| Level 1 spells | 5 |
Should You Kill or Whitelist?
Kill. Same reasoning as Script Kiddie:
- Low HP (5), cheap to kill
- Attacks only every 6 days — barely noticeable
- Kill rewards (5 stamps + 1,200 money) are decent
- 50-day sleep means long downtime between cycles
Target Selection
Unlike the Script Kiddie’s fully random targeting, the Corporate Spy only targets players with 3,000+ stamps. If your stamp count is below that threshold, you’re safe even when it’s awake.
Tips
- Low priority threat — 144h attack interval means you’ll face an attack roughly once a week
- Foreign Script heavy — expect to lose 500 money per attack most of the time
- Long sleep — 50 days of sleep after being killed. Very low maintenance
- Kill for profit — 5 stamps + 1,200 money is good value for a 5 HP adversary