Adversaries

Ransomware Gang

Three-tier escalation adversary — from probing to total economic destruction.

Ransomware Gang

The Ransomware Gang is a mid-tier adversary with a unique escalation mechanic — their attacks get progressively more dangerous the longer they’re awake.

Stats

PropertyValue
Max HP16
Wake ConditionAny player with 80,000+ money
Sleep Duration1,500h (62.5 days)
Check Interval48h
Attack Interval36h
Attacks Per Cycle1
Target SelectionRichest player by money (non-whitelisted)
Kill Rewards20 stamps + 8,000 money

Three-Tier Escalation

The Ransomware Gang’s attack pool changes based on their attack count during the current awake cycle:

Tier 1: Probing (Attacks 0–2)

Light harassment. Manageable damage.

  • Foreign Script (steal 500 money)
  • Targeted Attack (destroy 1 software permanent)
  • Malformed Packet (inject weak malware)

Tier 2: Extortion (Attacks 3–5)

Serious economic attacks.

  • Banking Intrusion (x2 weight) — sets your money to 0
  • Storage Compromise — sets target stamps to 0

Tier 3: Destruction (Attacks 6+)

Full assault with devastating spells.

  • Banking Intrusion — economy wipe
  • Buffer Overflow — destroys ALL software permanents
  • System Breach — cancels all running threads
  • Storage Compromise

Kill Strategy

HP: 16 — requires 2 Level 3 spells (9+9=18 damage, 2 overkill)

The Ransomware Gang is a time-sensitive threat. Their escalation means:

  • Kill them within their first 2 attacks (72h window) to avoid tier 2
  • If you can’t kill quickly, whitelist with Favor From Above
  • Never let them reach tier 3 — Buffer Overflow + Banking Intrusion is devastating

Defense

  • Keep money low — they wake at 80K money. Spend money quickly on upgrades
  • Invest in attack capability — 2 Level 3 spells can kill them before tier 2
  • Banking Intrusion defense — spend money quickly to minimize losses. Note: Storage Compromise at tier 2 can wipe stamps too
  • Entropy Wipe ready — Malformed Packet at tier 1 is manageable but don’t let malware stack

Tips

  • The Ransomware Gang resets attack count when they sleep, so killing them resets the escalation
  • They target the player with the most money — if you’re not the richest by money, you’re safe
  • At 36h attack interval, you have ~108h before tier 2 kicks in (3 attacks × 36h)
  • Kill rewards (20 stamps + 8,000 money) make them profitable to farm if you have Level 3 spells ready